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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Screens/SeedScreen.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Screens/SeedScreen.cs</h1>  </div>
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<a href="_seed_screen_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelikeData;
<a name="l00007"></a>00007 <span class="keyword">using</span> System.Diagnostics;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Helpers;
<a name="l00009"></a>00009 <span class="keyword">using</span> System.Drawing;
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>RRRSRoguelike.Screens
<a name="l00012"></a>00012 {
<a name="l00016"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_seed_screen.html">00016</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_seed_screen.html" title="Manages the UI to enter Random Seed Number to start.">SeedScreen</a>:<a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html">Screen</a>
<a name="l00017"></a>00017     {
<a name="l00018"></a>00018         
<a name="l00019"></a>00019         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html" title="Contains the code for displaying text within the game panels.">Panel</a> MainPanel;
<a name="l00020"></a>00020 
<a name="l00021"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_seed_screen.html#ad9566d963069a676611ab3aa6efdf807">00021</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_seed_screen.html" title="Manages the UI to enter Random Seed Number to start.">SeedScreen</a>()
<a name="l00022"></a>00022         {
<a name="l00023"></a>00023             Panels.Add(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_panel.html" title="Contains the code for displaying text within the game panels.">Panel</a>(<span class="keyword">new</span> Point(4, 3), 
<a name="l00024"></a>00024                 <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a5f77e0954b5fa36a97efd45566cef39f">GetScreenWidth</a>() - 9, <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html#a52237189138a1822761ca835c800100b">GetScreenHeight</a>() - 6));
<a name="l00025"></a>00025             MainPanel = Panels[0];                    
<a name="l00026"></a>00026         }
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">        #region Methods</span>
<a name="l00029"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_seed_screen.html#a65ae687d9b86acf846f1cdd6cddd6799">00029</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keyword">override</span> <span class="keywordtype">void</span> Show()
<a name="l00030"></a>00030         {
<a name="l00031"></a>00031             Clear();
<a name="l00032"></a>00032 
<a name="l00033"></a>00033                 this.MainPanel.Clear();
<a name="l00034"></a>00034                 this.MainPanel.Write(<span class="stringliteral">&quot;Please Enter the seed number...\n&quot;</span>, ConsoleColor.White,<a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a>.Multi);
<a name="l00035"></a>00035                 MainPanel.Draw();
<a name="l00036"></a>00036 
<a name="l00037"></a>00037                 <span class="comment">//we needs some robust error checking prevention here. grab first 5 characters then try catch?</span>
<a name="l00038"></a>00038                 <span class="comment">//we could also create a readline in the input manager or even a read number.</span>
<a name="l00039"></a>00039                 <span class="keywordtype">int</span> seed = GetSeedFromUser();
<a name="l00040"></a>00040 
<a name="l00041"></a>00041                 this.MainPanel.Clear();    
<a name="l00042"></a>00042 
<a name="l00043"></a>00043                 this.MainPanel.Write(<span class="stringliteral">&quot;Loading Seed: &quot;</span> + Convert.ToString(seed), ConsoleColor.White,<a class="code" href="namespace_r_r_r_s_roguelike.html#af9ac88d47fff2e3a6a776cb4a77b4fa7">TextAlignment</a>.Single);
<a name="l00044"></a>00044                 MainPanel.Draw();
<a name="l00045"></a>00045                 
<a name="l00046"></a>00046                 WaitKey();
<a name="l00047"></a>00047                 
<a name="l00048"></a>00048                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#abcfb58642d352807c3bed1c2563bd07e" title="Makes the Soundmanager call cleaner in other classes.">PlaySound</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#ac4b7cd20cca8395df85abd1e4e53c76c">SoundList</a>.Pluck);
<a name="l00049"></a>00049 
<a name="l00050"></a>00050                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#aca02ffe213e13e1eb9fd5ffb75bff68e">DungeonScreen</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html#aa607d0012cbbd5567ef28b1f315b6cb4">Show</a>(seed);
<a name="l00051"></a>00051 
<a name="l00052"></a>00052 
<a name="l00053"></a>00053         }
<a name="l00054"></a>00054 
<a name="l00055"></a>00055         <span class="keyword">private</span> <span class="keyword">static</span> <span class="keywordtype">int</span> GetSeedFromUser()
<a name="l00056"></a>00056         {
<a name="l00057"></a>00057             <span class="keywordtype">int</span> seed = 0;
<a name="l00058"></a>00058             <span class="keywordtype">string</span> input = Console.ReadLine();
<a name="l00059"></a>00059             <span class="keywordflow">if</span> (input.Length &gt; 5) input =input.Remove(5);
<a name="l00060"></a>00060             <span class="keywordflow">try</span>
<a name="l00061"></a>00061             {
<a name="l00062"></a>00062                 seed = Convert.ToInt32(input);
<a name="l00063"></a>00063             }
<a name="l00064"></a>00064             <span class="keywordflow">catch</span>
<a name="l00065"></a>00065             {
<a name="l00066"></a>00066                 <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#abcfb58642d352807c3bed1c2563bd07e" title="Makes the Soundmanager call cleaner in other classes.">PlaySound</a>(<a class="code" href="namespace_r_r_r_s_roguelike.html#ac4b7cd20cca8395df85abd1e4e53c76c">SoundList</a>.Pluck);
<a name="l00067"></a>00067                 seed = GetSeedFromUser();
<a name="l00068"></a>00068             }
<a name="l00069"></a>00069 
<a name="l00070"></a>00070             <span class="keywordflow">return</span> seed;
<a name="l00071"></a>00071         }
<a name="l00072"></a>00072 <span class="preprocessor">        #endregion</span>
<a name="l00073"></a>00073 <span class="preprocessor"></span>    }
<a name="l00074"></a>00074 }
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